πŸ– Pig Fort

πŸ†• FIVE NEW THINGS IN PIG FORT! 🦸 Hero Pig β€” call Sir Oinksalot in a game (the 🦸 button under the board, or H). Tap the road and he walks there and stops the boars. He levels up to 10 and has three tricks: πŸ’₯ Q Hoof Quake, πŸ“― E Rally Horn, 🌠 X Star Strike. πŸ”¬ The Research Lab β€” earn ⭐ stars on the maps and buy upgrades that last for every game. 🎈 The Boar Blimp β€” a giant flying boss on waves 21 and 33 that drops πŸͺ‚ paratroopers. Only pigs that shoot upwards can pop it! 🌩️ Weather β€” from wave 6: β›ˆοΈ thunderstorms, 🌫️ fog, 🌨️ blizzards and πŸŒͺ️ tornadoes that fling the boars back up the road. ✏️ Map Maker β€” draw your own road, add rocks, pick the look, and play it!
πŸ†• 3 NEW MAPS β€” and a GIANT BOSS: πŸ— THE MEGA HOG! ⛰️ The mountain pass β€” switchbacks, and ❄️ avalanches that bury everything in the chute. 🐸 The swamp β€” the plank road splits and joins twice, and a 🌫️ mist rolls in. 🏰 The castle β€” press B or πŸŒ‰ to raise the drawbridge and drop boars in the moat! πŸ— Every new map ends with the MEGA HOG: he stomps your pigs flat, roars the herd faster, and at half health he splits in two!

The boars have smelled the truffle store. They come down the road in waves, and the only thing between them and it is the pigs you put there.

Build a pig beside the road and it defends the stretch it can reach. Every boar you stop pays you. Spend that on more pigs, or on making the ones you have better. Forty waves. The Boarlord arrives at twenty β€” and brings a friend at forty.

πŸ†• Two new defenders! The πŸ‰ Dragon pig breathes a cone of fire that sets boars burning, and the πŸ“‘ Laser pig charges up a beam that hits every boar in a line. Find them in the shop β€” or press D and L.

⚠️ Siege waves! Giant boars with πŸͺ΅ battering rams knock your pigs dizzy and smash the barn door β€” πŸͺ£ mud gets them stuck. 🏯 Siege towers carry boars past your first pigs β€” πŸ’£ cannons crack them. πŸͺ¨ Catapults throw boulders β€” 🎯 snipers smash them. And on wave 30, the siege boss: 🏰 THE GATECRUSHER. The first ram comes on wave 8.

πŸ‘₯ Two players, one computer: player 1️⃣ uses the mouse and the shop, player 2️⃣ the ← ↑ β†’ ↓ arrows, Enter to build or upgrade and / or . to pick a pig. Each of you has your own coins, and every boar your pigs stop pays you. Fill the 🐷🐷 pig pile together and either of you can freeze every boar on the road! On a phone or tablet, player 2 gets their own buttons under the board.

Where are you defending?

How do you want to play?

One kind of pig only?

πŸ“œ Your games

πŸ† Trophies

πŸ”¬ The Research Lab

⭐ How to earn stars

Every star is something you did: holding waves on each map, bringing down the Mega Hog, going a long way in endless, and winning trophies.

✏️ Map Maker

Draw your own road for the boars. Start on a square at the edge (the gate), then tap the squares next to it one after another β€” or drag your finger along. The last square is the barn.

Your maps

✏️ A new map

A map you drew is just for fun: it does not count for ⭐ stars, your best wave or unlocking maps β€” but it has a trophy of its own.

πŸ“– How it works

The road

Boars walk it from the gate to the store. They never leave it and they never turn back. You cannot build on the road β€” only on the grass beside it.

Your pigs

The boars

⚠️ Siege waves

Every few waves β€” and often near the end β€” the boars bring siege machines. The top line says ⚠️ SIEGE and a banner goes up over the board before the wave comes. πŸͺ΅ Battering rams swing a log at the pigs beside the road and knock them dizzy (a dizzy pig does nothing for a few seconds), and at the barn they smash the door in: three truffles, not one. πŸͺ£ Mud is the answer β€” a ram wearing mud is stuck and cannot swing. 🏯 Siege towers carry four boars inside, where nothing can hit them, and let them out most of the way down the road. πŸ’£ Cannonballs do three times their damage to a tower and go straight through its planks, and πŸ”₯ fire burns it twice as fast. Wreck it early and the boars fall out dizzy. πŸͺ¨ Catapults stop and throw a boulder at the pig you spent most on, and everything it lands near is knocked dizzy; a 🎯 sniper's shot does them double damage. A πŸ”§ repair pig shakes dizzy pigs awake three times as fast. And on wave 30 comes the siege boss, 🏰 the Gatecrusher: a fortress on wheels with a ram whose swing knocks every pig near it dizzy, eight boars inside, and five truffles gone if it reaches the barn. Holding a siege wave pays half its bonus again.

A hit only ever takes off what gets through the hide, and every hit gets at least a little through. Against a plated boar, one big hit beats four small ones β€” which is what a cannon pig is for, and what upgrading is for.

Money

Every boar you stop pays a coin or two, and finishing a wave pays a bonus. Click a pig you have already built to make it better: further, faster, harder. Each step up costs more than the last.

The store

Ten truffles. A boar that reaches the store takes one and goes home. Lose all ten and the round is over β€” so a boar that gets through is not the end, but it is not free. Coins are tight on purpose: a banker pig early, or a truffle farm, changes the whole game.

Playing it

Mouse: click a patch of grass, pick a pig, click again to place it. Click a pig you own to open its upgrades, choose what it aims at, or sell it. Phone: the same, by tapping. Keyboard: 1–7 pick a pig, D the dragon pig and L the laser pig, Space starts the next wave early for a bonus, Esc pauses, M turns the sound on or off, B raises the castle's drawbridge, and , . change what a chosen pig aims at.

πŸ—ΊοΈ The new maps

Three new maps open as you get further β€” reach wave 10 on any map for the first, 20 for the second and 30 for the third. Each one has its own trouble:

⛰️ The mountain pass. The road zig-zags down the mountain, so a pig between two bends covers both. But two avalanche chutes run straight down it (the pale strips with the yellow signs). When the mountain rumbles and a chute flashes, the snow is coming: every pig in the chute is buried (it does nothing until it is dug out β€” a πŸ”§ repair pig digs three times as fast), and every boar in it is knocked flat, frozen and hurt. Build in a chute and it is a gamble; leave it empty and it is a trap.

🐸 The swamp. A plank road over the bog that splits in two, joins, and splits and joins again, so a boar can take four different ways and you have to cover the places they meet. You cannot build on deep water. Every so often a mist rolls in and every pig sees less far β€” unless a πŸ”¦ lighthouse pig is shining on it.

🏰 The castle. The boars cross the moat on a drawbridge. Press B or the πŸŒ‰ button to raise it: every boar on it falls in the moat (SPLASH β€” a big bite out of it) and climbs out on the far bank, and everything else has to wait until it comes down five seconds later. Then the chains need sixteen seconds to wind. A pig on the castle wall stands higher and sees further.

πŸ— The Mega Hog

He comes halfway through every new map (wave 25) and as its finale on wave 40, and he is the biggest boar there is. πŸ’₯ Stomp: every few seconds he stamps, and every pig near him is squashed flat and dizzy. πŸ“’ Roar: every boar on the road runs half again as fast for a few seconds (on the mountain, it brings an avalanche down too). βœ‚οΈ Split: at half health he bursts into two angry hogs and a stampede of fast boars charges through the gate. Bring down both halves for the big win. 🎯 Snipers and big hits get through his hide; ❄️ frost stops his stomp; keep your best pigs a step back from the road. And on the castle he is far too heavy for the drawbridge β€” he smashes it flat.

🦸 The Hero Pig

Press 🦸 Call the hero under the board (or H) and Sir Oinksalot comes out of the barn. Tap any empty square or the road and he walks there; or press H to choose him and walk him with W A S D (the arrows too, when you play alone). He swings his sword at any boar near him, and when he stands on the road the first boars to reach him have to stop and fight him β€” but they bite back, and if he is knocked out he has a rest and comes out of the barn again. Bosses barge straight through him. Every blow teaches him something, and he levels up to ten. His tricks: πŸ’₯ Q Hoof Quake stuns and hurts every boar near him; πŸ“― E Rally Horn (level 3) makes the pigs near him throw twice as fast; 🌠 X Star Strike (level 5) drops a star on the biggest boar on the map, even the Boar Blimp. In a game for two, the hero is player 1's.

🎈 The Boar Blimp

On waves 21 and 33 a giant striped balloon floats over the grass at the store, and every few seconds two boars jump out of its basket on πŸͺ‚ parachutes onto the road below it β€” past your first pigs. Only pigs that shoot upwards can hit it: 🎯 snipers, ⚑ storms, 🀹 jugglers, πŸ§™ mages, πŸ“Œ tacks and 🐷 slingers, and the hero's 🌠. Shoot it down and everyone left in the basket bails out dizzy. Let it reach the barn and its anchor smashes two truffles.

🌩️ Weather

From wave 6 the sky joins in. The top line shows the πŸ“» forecast before the wave, and a few seconds in it arrives. β›ˆοΈ Thunderstorm: lightning strikes the boars and ⚑ storm pigs fork further, but rain dampens fire. 🌫️ Fog: pigs see less far (a πŸ”¦ lighthouse shines through), but the boars get lost and slow down. 🌨️ Blizzard: every boar, even the fliers, is slowed right down by the snow. πŸŒͺ️ Tornado: a twister runs up the road from the barn and flings every boar it meets back towards the gate.

πŸ”¬ The Research Lab and ✏️ the Map Maker

Both are on the title screen. In the lab, stars you earn on the maps buy upgrades that work in every game: more coins at the start, better wages, sharper pigs, keener eyes, and a stronger hero. β†Ί gives every star back. In the Map Maker you draw your own road on the board, add rocks, pick a meadow, snow, a swamp or the dark, choose whether the Mega Hog comes, and play it. Up to four are kept.

πŸ‘₯ Two players

Press πŸ‘₯ Two players on the title screen. Player 1️⃣ plays exactly as one player does: the mouse (or a finger) on the board and the shop. Player 2️⃣ has a blue cursor: ← ↑ β†’ ↓ move it, Enter builds the pig you picked on an empty square β€” or, on a pig, buys its cheapest next step β€” and / (or the right Shift) and . pick the next or the last pig. The same buttons are under the board for a phone or a tablet. Each of you has your own coins: a boar pays whoever's pig stopped it, and the wave bonus is split. Badges on the pigs say whose they are, and 🎁 hands the other player twenty coins. 🐷🐷 Pig pile: every boar your pigs stop fills your half of the meter; when both halves reach thirty, either of you can call it (1️⃣ R, 2️⃣ ', or the button) and every boar on the road is frozen and loses a third of what it has.

Paths

Every pig has three upgrade paths of four steps. You may open two of them, and only one may go past the second step β€” so a slinger built for damage and a slinger built for speed are genuinely different pigs. A pig's three numbers, like 4-2-0, say how far it has gone down each.

What a pig aims at

A new pig shoots at the boar first in the queue β€” the one nearest the store. You can tell it to take the last one instead, the strongest one it can reach, or simply the closest. A sniper set to strongest spends its whole time on great hogs and never wastes a shot on a runner.

πŸ„ 10 πŸͺ™ 0 🌊 0/20

Click a patch of grass beside the road, then choose a pig.

🐷

Slinger

0-0-0

What it aims at

Upgrades

You may open two of the three paths on a pig, and only one of those may go past the second step. Choose what this pig is for.

⏸ Paused

πŸ— They got the truffles