π² Pigs & Boargons
The Boargons came out of the Bramble Wood and nobody in Hamlet has slept since. Pick what kind of pig you are, take the jobs the villagers are offering, and go and sort it out.
How it works
Move with WASD or the arrows. Swing with Space. Abilities on 1 2 3. Talk and pick things up with F. Q is your quest log, C your character, M fills the screen.
π² Every swing rolls a d20, the way it should be. Beat their armour and you hit; roll a twenty and you hit twice as hard; roll a one and you swing at the air. Your damage is rolled too β a Rusty Skewer is 1d6, and a legendary one is a great deal more than that.
πΎ Save Manager
Your adventure lives in this browser. If somebody clears it, it is gone. Save it to a file and it is yours for good β and you can carry it to another computer.
Start again
Wipes this adventure and begins a new one. A copy is kept as a backup above, so this is not the click that loses it.
What kind of pig are you?
This decides your three abilities, and you keep it for the whole adventure. There is no wrong one β they win differently.
βΊ Turn your phone sideways
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π Quest log
Nobody has asked you for anything yet.
π· Me
π Your bag
Tap a weapon to hold it. Whatever you are holding is what you swing.
π Down you go
The Boargons carried you back to Hamlet. Rosemary patched you up. It cost you half your coins and some pride.
π The Warlord is down
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